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A
landmark film in its genre, the 1993 release of
THE NIGHTMARE BEFORE CHRISTMAS
combined
the power, enchantment and artistry of stop-motion animation with
technological wizardry to create a moviegoing experience that
captured the hearts and imaginations of millions of die-hard fans.
It simultaneously became an all-time family favorite and attained
permanent cult status among the cool. Just as its playful,
pitch-perfect sense of Halloween fun made it a holiday standard,
its mischievously dark humor and no-holds-barred creativity has
made it an enduring video hit among college kids and hipsters
— who admire it, quote it, sing it and even dress the parts
at Halloween. For years, every Halloween has been turned into
NIGHTMARE season
at Hollywood’s legendary El Capitan Theatre, which screens
the film each October to ever-growing audiences.
Part
ghostly love story, part upside-down holiday celebration and part
toe-tappingly offbeat musical, this NIGHTMARE was always multidimensional.
But now, the classic film that had audiences falling in love with
one of the most painstakingly handmade of all animation processes
has been brought hurtling into the 21st century and transformed
for a new generation to experience in
Disney Digital 3D™,
expanding its legacy of innovation. |
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“This
was a very special project for us—lending exciting new life
to a film and characters that continue to be a tremendous success,”
says Don Hahn, an Oscar®-nominated producer (“Beauty
and the Beast,” “Lion King”) and the producer
of
THE NIGHTMARE BEFORE CHRISTMAS 3D.
“Audiences
have long associated 3D with a story that is fun, scary or both,
and with this film, they get it all. You feel like you’re
right there in that amazing world with the puppets, not merely
watching the story go by on the screen. When the snow falls, it’s
falling right on you. When a character jumps out, he jumps over
the head of the person in front of you. It literally brings an
extra dimension to what has become a modern holiday classic.”
Hahn
continues: “THE
NIGHTMARE BEFORE CHRISTMAS was
part of the Golden Age of Animation in the early 1990s, during
the period when Disney was also doing ‘Aladdin’ and
‘The Lion King.’ It became its own unique part of
Disney’s animation heritage—a haunted-house Halloween
movie with a wonderful heart, a Broadway-style musical for families,
and a beautiful example of how stop-motion animation can work
for audiences. Back then, it already had such an unusual and risk-taking
combination of elements, adding the new, technologically advanced
digital 3D into the mix seemed entirely natural.” |
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Long
before embarking on the project, Disney executives asked their
partners in Digital 3D at Industrial Light
& Magic to do a test run—digitizing a brief snippet
of the film to see if the idea would sink or soar. The results
were, in turn, screened for Tim Burton.
His
response was effusive. “What’s amazing is that because
of the 3D process, audiences will really get to see the texture
of the puppets,” Burton says. “When we were making
the movie, we got to feel in our hearts like our characters were
real—when you see it in 3D; it just takes it that much further.
Everything comes to life, and you can literally see in through
the eye sockets of Jack Skellington.”
Meanwhile,
when director Henry Selick first heard about the idea, he admits
he was, well, a little spooked and quite skeptical—which
made him even more surprised when he was completely won over by
ILM’s work. “I honestly wasn’t too excited about
the idea at first because, as amazing as modern technology is,
I was concerned that it wouldn’t look good, that it would
be a kind of Frankenstein’s monster,” Selick comments.
“I was afraid it would come off looking like a bunch of
cut-outs and disconnected layers.”
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“But
as they began to show me more footage, my jaw started to drop.
I was astonished by what they were achieving,” Selick continues.
“They were being incredibly respectful of the original material,
and it wasn’t gimmicky at all. Even though the technology
is incredibly advanced, they were managing to really keep intact
the handmade quality of the film. It actually took me back to
how exciting it was when we were first making the film years ago
and all these characters started to come to life.”
Indeed,
3D is currently undergoing an extraordinary resurgence, thanks
to the latest technological advances which have been seen in special
versions of such films as “Chicken Little” and “Superman
Returns.” The concept of 3D movies first emerged in Hollywood
in the 1920s but didn’t take off until the 1950s with the
advent of stereoscopic horror films such as “The House of
Wax,” “Bwana Devil” and “The Creature
From the Black Lagoon.” Audiences loved the idea of having
a film’s action pop out right at them, but not the reality,
which, unfortunately, was plagued by “ghosting”—in
which two images blur on the screen—which could cause annoying
and uncomfortable eye strain. |
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Now,
in the brave new world of digital cinema, 3D has finally come
of age. A new generation of digital tools has revolutionized 3D
viewing, creating a more seamless illusion for the audience. Disney
Digital 3D™ was one of the first out of
the gate, presenting a state-of-the-art system that combined the
expertise of both ILM and Dolby Laboratories to offer unprecedented
clarity, comfort, image integrity and a totally immersive film
experience. Family audiences flocked to see the 3D version of
“Chicken Little,” proving that the concept of 3D is
now more appealing than ever as it achieves its real potential.
In theory, all 3D films work by projecting a double image—one
for the right eye and another for the left, which creates the
rich sensation of real-life depth. Traditionally, this was achieved
by using two projectors. Disney
Digital 3D™, however, takes it to another
level by using just one projector, which rapidly shifts between
images for the left eye and the right eye, so quickly (144 times
per second) that the brain is not even aware of it. Using polarized
light the images are crisper and clearer than any 3D process in
history.
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so far, the only films to be seen in their entirety in Digital
3D have been those that were digitally created in the first place.
With THE NIGHTMARE BEFORE CHRISTMAS
3D, the unprecedented challenge would be to take
the 2D, flat world of the original and give it the depth and dimension
of Digital 3D—without, in any way, altering its innate charms.
The first step in the process was to digitize the film—
re-animating a “proxy” version of the entire movie
in CG—a vast undertaking that fell to Industrial Light &
Magic, under the supervision of ILM’s executive in charge
of production, Colum Slevin.
For Slevin and his team, the project was irresistible. “I
don’t know of another instance like this where an analog
film was transformed into a digital film. The processes were a
real breakthrough for us, and we thrive on those sorts of big
challenges,” he says. “It was incredibly tough, but
it was also unbelievably rewarding because we were taking everything
to the next level.”
The
team’s adoration of the original NIGHTMARE
further amplified their excitement. “Everyone at ILM is
a big fan of this movie. We were already in love with the project
before we began,” notes Slevin.
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“It’s
such a cool film and everybody kept saying, ‘It’s
perfect for 3D!’ It’s so beautifully composed, the
sets are gorgeous and there’s this quirky forced-perspective
thing going on that already has a kind of 3D feel about it. In
fact, once we began rendering the characters in 3D, they looked
so fantastic, we felt it was just destined to be viewed this way.”
Starting with a crew of 20 and eventually ramping up to 80, it
took 19 very intense weeks of work for ILM to complete the transformation
of NIGHTMARE. During
this process, automatic tools were used to replicate the original
film’s camera motions, sets were turned into digital models
and a crew of animators was recruited to hand-animate the CG characters
on a frame-by-frame basis, so their digital doubles matched the
original camera photography. Once the geometry was forged for
the sets and characters, special-effects artists used the computer
to map the original film image directly onto the CG-animated geometry.
Then the virtual camera, shifted slightly to the right, recorded
a new camera angle for the right eye.
Ultimately,
audiences will unwittingly be seeing the original NIGHTMARE
with their left eyes while seeing the digital re-creation with
their right eyes, allowing for the three-dimensional effect.
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To
begin with, the process required lots of digging into history.
“We used a lot of archival lens information from Disney
and we dug up all the original puppets so we could photograph
them and create computer graphic models of each,” Slevin
explains. “The original sets no longer exist but we were
able, with digital tools, to take a sequence of images and infer
the volume of each set from the still frames. So we could infer
things like this floor is at a 45-degree angle and this chair
is three feet from the wall, and then we could create an accurate
blocking of the original sets in CG. It’s all basically
geometry.”
Digitizing
the characters in all their stylized movement was the crux of
the project. Slevin continues: “With stop-motion, you have
to pose every single frame and every single frame is incredibly
deliberate. So when you try to track and follow a character that’s
been stop-motion animated, and you’re trying to replicate
that in CG, you have to redo all that labor all over again from
scratch, because there’s just no automatic way to do it.
So there was a lot of blood, sweat and tears that went into replicating
the performances authentically so the stereo would pick up faithfully
in the right eye when we reprojected the original performances.”
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even as the high-tech proceedings kicked into a higher gear, there
was a constant emphasis on maintaining the film’s inimitably
funky, scary-funny aesthetic with complete integrity. “Early
on, I spoke to Henry Selick and we talked about what was possible,
because once a film is digitized, there are no limits,”
recalls Don Hahn. “So we could have changed anything, but
the decision was made to keep that loving, handmade aspect of
the film’s charm completely intact. So we didn’t even
erase wires or shadows or alter any original mistakes. We really
tried to be completely true to the original and not introduce
anything artificial, but rather simply bring new dimensions to
what was already there, with wonderful results.”
Adding
to the pressure to do right by the film was the fact that several
of the staff at ILM had actually worked on the original release
of NIGHTMARE. Slevin notes that his team developed a very helpful,
oftrepeated mantra during the entire process —“Keep
your filthy hands off the film”— to avoid any
temptation to alter what had been created more than a decade ago
by the impassioned original team of animators. “This was
not a fix-it job,” he notes. “The grit and grain,
the pops and errors and the ‘happy accidents’ of stop-motion
animation are all still a part of the heart of the film.”
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For
Henry Selick, that decision was very gratifying. “It seems
that people these days are often trying to make films that are
more and more slick—so for the handmade quality of our film
to be a priority was just wonderful,” he says. “The
3D simply brings the audience further into the film’s environment.
It reveals a side of the film that no one has ever seen before.”
The only creative choices the team behind THE
NIGHTMARE BEFORE CHRISTMAS 3D did make concerned
where the action should be placed in the plane of depth to best
serve the story. For example, the average distance between human
eyes is about 2.5 inches. But that distance can be played with
— stretched or shrunk — to create a particular 3D
effect, such as allowing the audience to see the world from Jack
Skellington’s skewed point of view. The team also decided
which elements would appear in the foreground and background for
virtual immersion, turning the 3D effect into a storytelling tool
that guides the eye from one important detail to the next.
“We worked out an entire stereo script with Don Hahn and
the guys at Disney,” Slevin explains, “where they
would say, ‘This is where the effect needs to be cranked
up, and this is where you can ease off and dial the intensity
back.’ Everything had to be completely in sync with the
score and especially the storytelling, because it’s all
about the story. That’s where the real magic is.”
And
Tim Burton agrees, “Turning THE
NIGHTMARE BEFORE CHRISTMAS into Digital 3D has
taken a very pure little gem for me and made it that much better.
I am extremely happy about the fact that the movie has kept its
purity and the 3D actually adds much more to it.”
SOURCE:
DISNEY PRESS RELEASE
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